- Sellsword, Bandit, Man-at-arms, Hedge Knight, Yeoman, Squire, Knight, Noble
- Use any weapon
- Ignore first failed Fortitude check
- +2 to Attack and Defence
- Advancement by:
- Surviving Battles, training
- Further Advancement:
- +1 to Attack and Defence
- Every second level, fight an additional opponent without penalty
I haven't quite figured out the advancement rate for these things, but I definitely want to tie the advancement of each class to their key talents.
Next up: the Magician.